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A zine about how the worlds we make make us who we are. Insights from the writer's play of immersive journaling games. What happens when worlds take hold in us? What makes us real? A sequel to The Ink That Bleeds. Includes many supporting examples from the writer's own play.
From the back cover:
What happens when worlds take hold in you, when you meet people like no other in them, when you live truer narratives in them than your life in the temporal world? I learned the answer in photos that created narratives in me, from the worlds of my relationships, and with my successes and failures playing immersive journaling games. In Inscapes I tell you what I learned.
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