Magnetism Monster, Magnides: DZ Booster Set 10: Dragonsoul Resonance[AUTO]: When this unit is placed on (RC) other than by a unit card's ability, if you played a set order this turn, [COST][Soul Blast 1], look at the top five cards of your deck, choose up to one card with grade less than or equal to your vanguard from among them and reveal it, call it to (RC) if it is a unit card, and put it into hand if it is a set order. Shuffle the deck. [AUTO](RC): When this unit attacks a grade 3 or greater unit, if your order
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[AUTO]:When this unit is placed on (RC) other than by a unit card's ability, if you played a set order this turn, [COST][Soul-Blast 1], look at the top five cards of your deck, choose up to one card with grade less than or equal to your vanguard from among them and reveal it, call it to (RC) if it is a unit card, and put it into hand if it is a set order. Shuffle the deck. [AUTO](RC):When this unit attacks a grade 3 or greater unit, if your order zone has a set order, this unit gets [Power]+5000 until end of that battle. If you have a vanguard with Monster in its card name, it gets [Power]+10000 instead of +5000.
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Magnetism Monster, Magnides: DZ Booster Set 10: Dragonsoul Resonance